Plot
The events of Battlefield 2 deal with a hypothetical war in the near future, whose contenders are the corps of the United States Marine Corps (USMC), the People's Republic of China (People's Liberation Army of China or PLA), and the Middle East Coalition (Middle East Coalition or MEC). The battles only see USMC against China and against CMO, with no possibility of a clash between the last two, which are presumably allied or neutral. The CMO will even arrive, in the Armored Fury expansion, to an invasion of the American soil. In the Euro Force expansion the CMO faces the European Union Army, which makes its first appearance.
The armies have a modern arsenal: the Marines use the complete American arsenal, including the M1A2 Abrams tank and the M4, the Chinese use copies of Soviet weapons such as the Type 85 submachine gun, and their arsenals, such as the QBZ -95, while the CMO uses old Soviet weapons including the AKS-74U, the RPK-74 light machine gun and new weapons from the Russian Federation like the PP-19.
Game system
This mode provides the ability to play in the basic maps of the game having as companions of the faction and which enemies of the bots, whose artificial intelligence can be managed through a parameter of three levels.
Single Player
Mode is very useful first of all to start practicing with the game, without running into the frustration of being often killed during difficult online games; also allows you to practice with vehicles and upgrades that are gradually unlocked. No career advancement is foreseen for the rounds carried out in this mode.
Multiplayer
The Multiplayer mode requires an internet connection first; you must also create a player account on the EA site. It is thus possible to access a list of servers, where there is a clash between players scattered throughout the globe. The ranked servers (or ranking servers) also allow career advancement through the achievement of points.
Game mode
The Conquest mode (literally Conquest) of Battlefield 2 provides two factions that clash on a map, which can be from 16, 32 or 64 players (in Single Player mode only 16); each faction has a number of Tickets (we can consider them as points of the faction) that varies according to the type of map: 100 ca. for 16-player maps, 200 for 32 and 300 for 64-player maps. The objective of the game is to get the Tickets of the enemy faction reach zero, or to keep more tickets than the opponents at the end of the round time; for this purpose it is necessary to kill enemies, to gain control points and to maintain possession. The control points acquire the flag of the faction that wins them (the neutral control points have white flag). The conquest of a control point implies the possibility, for the members of the faction, to carry out the respawn (the return to play after being killed) near it, and to take possession of the means that appear at regular intervals. The conquest of the checkpoint takes place by stopping the soldier near the same; if the point belongs to the opposing faction, it will be necessary to wait for the enemy flag to fall, to hoist his own. The more soldiers of the same faction stop near the control point, the greater the speed at which it is conquered. In some maps there are locked checkpoints, which means that they can not be conquered by the enemy faction, granting players of the faction that owns them the opportunity to respawn throughout the game. However, there is a quicker method to lead one's faction to victory, called Take-Over; All control points on the map must be won, so players from the other side will not be able to perform the respawn, and the game will be won regardless of the number of Tickets once all remaining soldiers have been eliminated. Clearly, if the opposing faction has a locked checkpoint at its disposal, it will not be possible to apply this strategy. The conquest, in turn, is divided into three sub-modes:
Conquest directː The faction wins if the opponent's tickets reach zero, and the enemy tickets will be reduced faster if you can defend at least half the control points on the map. In this case, both teams will have a main base that can not be conquered by the opponent, and the other flags will either be white or already assigned to one of the two teams.
Conquest assaultː The faction that makes the opponent's tickets reach zero, wins; the defending faction can quickly reduce attack faction tickets by defending all control points on the map. The attacking faction, the only one equipped with an unassailable main base, can gradually reduce the defending faction's tickets by gaining all control points on the map and performing Take-Over. Normally, in this mode, almost all the conquerable flags are assigned to the defenders.
Conquest Double Assaultː You can reduce the opposing faction's tickets by defending at least half the control points on the map, and you can win by winning them all or reducing enemy tickets to zero. In this case there will not be a main base for any faction, and both factions will have the opportunity to take take-over.
- OS: Windows XP/Vista/7 - 32-Bit
- CPU: Pentium 4 or Athlon XP equivalent
- RAM: 512 MB
- Hard Drive Space Required: 2.3 GB
- Minimum Supported Video Cards: 128MB Direct3D Card (GeForce FX 5700+/Radeon 8500, 9500+)
- DirectX: 9.0
0 Commenti