Development
Kunos Simulazioni has developed Assetto Corsa thanks to the experience gained with the development of netKar Pro and Ferrari Virtual Academy. Initially for the development of the game the Unity game engine was considered, then abandoned because it was incompatible with the ideas of the developers, so it was decided to use a proprietary graphic engine. The game is written using the C ++ programming language for the part of the simulation, and the Go has been used instead, for multiplayer. The graphic libraries used are DirectX 11.
The game was released through Steam's Early Access program on February 22, 2013. This service allows developers to publish a working but not yet complete product, to allow users to purchase the stock and help provide funding. The Candidate release, an almost complete version of the game, was released on October 15, 2014. The final version was instead published on December 19, 2014. On August 26, 2016, the version for PS4 and XBOX was released
VIDEO:
- OS: Windows 7/8.1/10 - 32/64-Bit
- CPU: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
- RAM: 2 GB
- Hard Drive Space Required: 15.0 GB
- Minimum Supported Video Cards: e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460
- DirectX: 10.1
- OS: Windows 7/8.1/10 - 32/64-Bit
- CPU: AMD Six-Core CPU, Intel Quad-Core CPU
- RAM: 6 GB
- Hard Drive Space Required: 30.0 GB
- Minimum Supported Video Cards: AMD Radeon 290x, Nvidia GeForce GTX 970
- DirectX: 11.0
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